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How to Change the Plans to Maximize the Space
In Welcome to the Cars Forum
Arun Asfa
Jul 25, 2025
MMOexp-Diablo 4 Why Mythic Uniques Are Harder to Find in Season 9 Diablo 4 Season 9 is in full swing, and for many players, the ultimate dream remains the same: snagging a mythic unique. These ultra-rare items are build-defining, often turning strong setups into unstoppable forces. But while their power is undeniable, so is their elusiveness-especially in Season 9, where players have noticed a significant drop in their appearance compared to previous seasons Diablo IV gold.   This article will break down everything you need to know about mythic uniques: what they are, where to farm them, how to craft them, and which bosses offer the best odds. If you're tired of running dungeons for scraps and ready to chase endgame power, this guide is for you.   What Are Mythic Uniques?   Mythic Uniques are Diablo 4's rarest and most powerful items, often with game-changing effects. They go beyond regular uniques and legendaries by offering massive multipliers, unique mechanics, and synergy with high-end builds.   Here's a rundown of the current mythic uniques available in Season 9:    Doombringer-One-handed sword  Shattered Vow-Polearm  Andariel's Visage-Poison-puddle helmet  Harlequin Crest-All-around powerful helmet  Air of Perdition-Helmet with high damage potential  Shroud of False Death-Chest piece that boosts all passives  Tyrael's Might-High-resistance chest armor  The Melted Heart of Selig-Often dropped, rarely loved  Ring of Starless Skies-Top-tier for resource-spending builds  The Grandfather-Massive crit multiplier two-handed sword  Ahavarion, Spear of Lyander-Staff that grants shrine effects  Nesskhan, the Herald-Spearbearer-exclusive mythic glaive with crit/overpower effects   The Best Places to Farm Mythic Uniques   Lair Bosses-The Core Method Introduced and reworked in Season 8, the Lair Boss system is currently the most reliable (but still grindy) way to target mythic uniques.   There are three tiers of lair bosses: 1.Initiate Tier (lowest) 2.Greater Lair Bosses (mid-tier) 3.Balile (top-tier)   While Balile offers the best drop chance for mythics, the Initiate bosses actually present a more efficient path due to faster fights and no forced invincibility phases.   Efficiency Breakdown:    Balile: Best drop rate, no gimmicks. If you have the materials, run him.  Greater Lair Bosses (Duriel, Andariel, Harbinger of Hatred): Decent drop rate but slow due to scripted phases.  Initiate Lair Bosses: Surprisingly efficient. Shorter fights = faster runs = better chances over time.   Drop rate estimates:  Balile: 1 mythic every ~75-100 kills  Greater Bosses: Slower, around 1 per 125-150 kills  Initiate Bosses: Slightly lower chance per boss, but faster to farm   Lair Key Drop Sources (Boss Summoning Materials)   Each lair boss requires specific materials, which drop from various in-game activities:    Living Steel (Gregoire): Found in Helltide chests  Exquisite Blood (Lord Zir): From Legion events and Blood Maiden  Distilled Fear (Beast in Ice): Nightmare dungeons  Varshan's Hearts: Grim Favors (Whispers of the Dead)  Judicator's Masks (Uravar): Random drops  Stygian Stones: Drop from Initiate bosses and can be transmuted to greater boss keys   Note: Balile's keys are trickier. You earn them by defeating his lesser form, which has a random chance to appear after any lair boss kill. You'll need 2 Balile keys per fight.   Best Alternate Method: Tribute of the Ascendants   While lair bosses are the "go-to" farm, the best mythic drop rate in the entire game actually comes from using a rare item called Tribute of the Ascendants in the Undercity.    Not guaranteed, but extremely high chance of mythic uniques  Can be run solo or co-op with a United Tribute for better efficiency  Tributes drop via Whispers of the Dead and are very RNG-dependent   If you get one, run it immediately. It's the single best roll of the dice this season.   The Vendor Gamble: Purveyor of Curiosities   The Purveyor of Curiosities used to be a semi-reliable way to farm uniques, but Season 9 significantly reduced the mythic drop rate from this source.   Still, if you have extra Murmuring Obols, you can:    Spam the cheapest gear slot (e.g., rings or gloves)  Hope to get a unique → chance to upgrade into a mythic  Not recommended unless you're completely out of other farming options.Crafting Mythic Uniques: Two Paths   If RNG isn't your style, you can try to craft mythic uniques-but be warned, both methods are expensive.   Method 1: Blacksmith Crafting (Random Roll)  Requires: 2 Resplendent Sparks + 50 million gold  Result: Random mythic unique, usable by your class   Sparks come from:  Final Seasonal Journey reward  Seasonal Reputation capstone cache  First Echo of Lilith kill (Tournament difficulty)  Salvaging a mythic unique  Best for players who want to roll the dice and don't have billions of gold to spare.   Method 2: Jeweler Crafting (Targeted Choice) Requires:  2 Resplendent Sparks  6 copies of 3 specific runes (18 total)  Lets you choose the exact mythic unique  Problem: Runes are brutal to farm or buy  Example: Want the Ring of Starless Skies? You'll need 6 M Runes.  Going price per M Rune: ~500 million gold  Total cost: 3+ billion gold, not including other required runes   Unless you're running the trade economy 24/7 or have ungodly luck, this method is likely out of reach for most players this season.   Final Thoughts: What You Should Do in Season 9   If your goal is to get mythic uniques efficiently this season, here's the most effective strategy:   1.Run Initiate Lair Bosses (fastest farm, decent rates) 2.Run Balile whenever you have the keys (best drop rate) 3.Pop Tribute of Ascendants if you get one (highest chance overall) 4.Spend Sparks at the Blacksmith (if you have two) 5.Use the Jeweler ONLY if you somehow have billions of gold or exact runes 6.Ignore Curiosities Vendor unless you're flush with Obols and bored   Final Verdict   Mythic Uniques in Diablo 4 Season 9 are powerful, but they're not for the faint of heart. Between RNG-based lair boss farming, rare tributes, expensive crafting, and a busted economy cheap Diablo 4 gold, it's a tough grind-but not impossible. If you focus your efforts smartly and stay consistent, you can land one of these legendary items.
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What are the best car shows in America?
In Welcome to the Cars Forum
Arun Asfa
Jul 25, 2025
MMOexp-POE:This Mercenary Build Survives Atziri Flameblasts Like Nothing Welcome to the most bizarre, hilarious, and potentially game-breaking build tech currently emerging in Path of Exile. Deep within the feared tormented corridors of Valdo's Rest, something absurd is happening-and no, it's not just another broken min-maxed meta build POE currency. It's a mercenary, geared and tweaked in such a specific way that she literally becomes 100% damage immune after 20 seconds.   Thanks to a series of community experiments, item interactions, and what we can only call extremely spicy tech, players have discovered a way to make mercenaries functionally immortal during high-end boss encounters. The core culprit? A pair of gloves called Soul Ascension, some clever recoup mechanics, and a lot of Soul Eater stacks.   Let's break it all down.   The Basics: Soul Ascension + Soul Eater = Immortality   The foundation of this tech relies on Soul Ascension, a pair of gloves that interact with the Soul Eater mechanic-a buff that grants increased attack and cast speed and, critically, 10% less damage taken per stack.   Now, in normal circumstances, monsters cap out at 45 Soul Eater stacks, granting 90% less damage taken. That alone is strong. But if you can push a mercenary (who is treated as a monster under the hood) to 50 Soul Eater stacks, you reach 100% damage immunity. That's exactly what's happening here.   And no, this isn't a theory. This has been tested, live, and streamed. Players have documented their mercenaries standing in the middle of quad-possessed Atziri flame blasts in feared Valdo maps-and taking zero damage. Not reduced. Zero.   The Setup: Building an Immortal Mercenary   To make this invulnerability tech work, there are a few key components:   1. Soul Ascension Gloves These gloves allow the mercenary to gain Soul Eater and bypass the typical cap, especially when equipped alongside gear that increases maximum soul stacks. The goal is to hit 50 stacks as quickly as possible.   2. High-Tank Gear for Ramp-Up The key downside to the build is that the damage immunity only kicks in after 20 seconds of ramping Soul Eater stacks. This means your mercenary needs to survive the first 20 seconds of absolute chaos-particularly important in high-damage environments like Valdo maps.   Here's what the current immortal setup includes:    Reduced Critical Doriani Gear-Helps reduce spike damage.  Massive Recoup (90%)-Recovers lost life over time, even from effects like remove life on hit (yes, that counts as "damage taken").  Recovery and Regen With Sap-Keeps her topped off between massive damage ticks.  Block & Arcane Guarding Helmet-Adds layers of mitigation.   As the recoup ramps, she takes her entire health bar's worth of damage, but begins recouping it non-stop. The recoup window overlaps perfectly with incoming hits, keeping her constantly healing-until Soul Eater finishes ramping, at which point she's simply immune.   Proof of Immortality   It's not just theory. On-stream demonstrations showed the mercenary standing in the middle of possessed Atziri flame blasts, a scenario that would obliterate most players instantly. After the 20-second ramp, her health bar simply doesn't move.   Even when the player began removing her gear piece by piece, she remained immune. All thanks to the gloves-and those 50 stacks of Soul Eater.   This even works when facing quad Tormented Feared bosses. The scaling is so potent that even if the mercenary is targeted by multiple dangerous bosses at once, she becomes unkillable once her stacks are up.   But... Is This Intentional?   Nope. Definitely not.   The player who popularized the build even joked: "Yeah, apparently I'm just the source of all the exploits this league." They didn't even intentionally find this interaction-it unfolded during experimentation with recoup and Doriani setups. And now, it's being memed across the community.   There's no question: this tech exploits unintended mechanics, particularly how monsters scale their damage resistance using Soul Eater and how mercenaries interact with that system. The idea of a 100% damage-immune NPC ally standing still in endgame boss content is completely outside the game's balance.   So... Why Isn't Everyone Doing This?   The answer is: you can't use it everywhere.   This build only works in scenarios where your mercenary can ramp up Soul Eater. That means she must survive a solid 15–20 seconds of constant hits before hitting full stacks.   For mapping, this strategy is completely unusable. The fights are too short, and the mercenary never has time to scale. It's only viable in sustained boss encounters, especially ones involving lots of enemies-like The Feared, rogue exile Valdo maps, or other content with dense boss overlap. In other words: it's a niche strategy. But in that niche? It's literally unkillable.The Tech Explained: Why It Works   Here's how the exploit is actually functioning under the hood:    Mercenaries are coded as monsters, so their Soul Eater scaling functions differently from players.  By using equipment that increases max soul stacks, you push them past the normal cap of 45.  At 50 Soul Eater stacks, damage taken is reduced by 100%, making the mercenary completely invincible.  Recoup mechanics allow the mercenary to self-heal even while under constant pressure.  Soul Ascension's interaction with Soul Leader DR (damage reduction) applies dynamically once max stacks are reached.   The end result? As long as the ramp is successful, your mercenary becomes a tanky, untouchable god-and she'll carry your team through nearly any boss content.   Other Use Cases: Mapping? Not So Much   As powerful as it sounds, this isn't a one-size-fits-all solution. This build only works when your mercenary can live long enough to ramp.   In most standard maps or fast-moving content, there simply isn't time. That means this tech is:    Useless for speed farming.  Questionable for rituals or breaches.  Pure gold for bossing, high-end torment farming, and hardcore meme builds.   And most importantly: something to survive the 20-second ramp.   If you can get through that initial danger window POE chaos orbs for sale, you'll have the single strongest NPC ally in the entire game-capable of walking through Flameblasts, tanking multiple bosses, and making high-end encounters trivial.   Final Thoughts: Exploit or Innovation?   In classic Path of Exile fashion, what starts as a joke-a player trying to survive a Volto map with their merc-ends up becoming one of the most broken techs of the league. Whether it gets fixed or becomes a staple of niche bossing strategies remains to be seen.
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Cosmic Horizons: Crafting Cam Narratives, Orchestrating Safety, and Pioneering Ethical Frontiers
In Welcome to the Cars Forum
Arun Asfa
Jul 25, 2025
MMOexp-FC 25 Should You Grind or Skip This SBC In EA FC 25, Ultimate Team has hit a new stride with shape-shifter promos, fresh SBCs, and ever-evolving gameplay mechanics-but one card has caught everyone's attention this week: Flashback Teemo Werner, affectionately dubbed "Teemo the Burner." With a blazing 96 rating, powerful attacking stats, and that familiar burst of pace, Werner looks like a pure goal-scoring machine FC 25 Coins. But is he worth the 480k coin investment? Is this the striker that transforms your squad into a scoring juggernaut? Or is he another example of EA's tendency to shortchange cards with missing playstyles?   Let's break down everything you need to know.   Flashback Werner Returns-Familiar, But Upgraded   If you're experiencing déjà vu, you're not alone. This Werner card bears a striking resemblance to his shape-shifter version from FIFA 22 or 23-same dynamic image, nearly identical stats, and a playstyle built for raw aggression. The similarities are so uncanny they'll be pointed out in thumbnails everywhere.   At a glance, this is what Flashback Teemo brings to the pitch:    96 Pace (Rapid Playstyle+)  96 Shooting  91 Dribbling  3 PlayStyle+ Perks: Finesse+, Rapid+, Pinged+  4-Star Skills, 5-Star Weak Foot  Positions: ST, RW, RM  Height: 5'11" with a "Mostly Explosive" accelerate type   You're also able to add a fourth PlayStyle+ via the Season Pass, which is a decent bonus if you're a fan of the card. But at this stage of the FC cycle, is it enough?   PlayStyle+ Breakdown-The Good and the Missing   Let's talk PlayStyles. Werner comes with three strong ones out of the gate:    Finesse+: Helps with those curling beauties from outside the box.  Rapid+: Makes his explosive sprints unstoppable.  Pinged+: Adds zip to long-range passes and crosses.   All of these are solid. The problem? No Low Driven+ or Trickster. For many competitive players, Low Driven+ is essential in breaking down defenses, and Trickster allows for quick, unpredictable movements inside the box. Their absence limits Werner's variety in the final third.   You can still do basic low drivens, but they lack the extra efficiency and animation power of the PlayStyle version. With how important animations are in FC 25, this matters.   In-Game Performance-The Burner Lives Up to His Name   Let's shift to gameplay.   Immediately, Werner's presence is felt. Within six minutes of his debut, he's smashing a volleyed finish into the back of the net. He's clinical, aggressive, and thrives off green-timed finishes-something that feels consistently rewarding with this card.   Despite being "mostly explosive," he can be converted into controlled with a Basic chemistry style, which may help those who aren't fans of the explosive sprint type. Controlled allows for a smoother burst with less "jerky" acceleration and is often easier to manage in crowded midfield areas.   The highlight reel speaks for itself:    Hat-trick in his first match  Brilliant near-post finishes  Dominant runs behind the back line  Excellent link-up play   Whether he's finishing with finesse, hammering in volleys, or scrapping for tap-ins, Werner gets the job done.   Chem Style Advice-Keep It Basic or Go Marksman   After testing a few combinations, Basic appears to be the optimal choice for most setups. It boosts key areas like:    Ball control  Dribbling  Passing  Slight Strength  However, Marksman could also be a solid alternative, giving boosts to:  Shooting  Dribbling  Physicality (Strength)   Both options are valid, depending on whether you prioritize a little more finesse on the ball or more raw finishing and strength.   Off the Ball Movement-A Smart, Lethal Striker   What separates great attackers from average ones in FC 25 is AI positioning and responsiveness. Werner's off-ball runs were frequent, intelligent, and well-timed.   One standout trait is his ability to drift wide or cut inside when needed. Whether you're running a 4-2-3-1, 4-3-2-1, or the ever-reliable 4-4-2, Werner makes himself available in key positions. He pairs especially well with more creative strikers or CAMs who play deeper.   And his first touch? Often impeccable. In one clip, his control and swiveling finish earned a double hat trick. He might not have Trickster, but you'll hardly notice it when he's smashing goals with both feet.   The Negatives-Limited Flair, No Five-Star Skills   This isn't a perfect card. Two major letdowns are:   1.4-Star Skills-Many players expect 5-Star skills in premium attackers by now. Without it, you're more limited in tight spaces or when trying to style on opponents. 2.Missing PlayStyles-As previously mentioned, lacking Trickster and Low Driven+ hurts the card's creative ceiling. 3.He's a clinical runner and finisher-not a magician.SBC Price vs. Value-480k is Fair, But Missing Extras   At 480k, Werner's SBC isn't exactly cheap, but it's not outrageously expensive either-especially when compared to top-tier attackers on the market. You can grind your way to completion through objectives and rivals matches, which makes him accessible to most active players.   But the real question is: Did EA cheap out on this card?   Maybe a little. For 480k, only three PlayStyle+ perks feels light-especially when we've seen cards with five or more at similar or lower prices. A Low Driven+ would have been a game-changer here and could've made Werner a true end-game striker.   Best Roles and Formations-Where Should You Play Him?    Best Position: Striker (ST)-especially as a Get In Behind attacker.  Secondary Role: Right Wing (RW) if your setup uses overlapping fullbacks or midfielders with good passing.   Recommended Formations:  4-2-2-2-Pair him with a playmaker.  4-3-2-1-Use him as the forward-right runner.  4-2-3-1-Lone striker who plays off a strong CAM.   Final Verdict-Burn Bright, or Burn the Coins?   Flashback Teemo Werner is a fast, clinical, and fun striker who delivers consistent results. His explosive pace and movement make him a nightmare for defenders FIFA 25 Coins for sale. His finishing is elite, and his physicality surprisingly strong. In the right hands, and in the right setup, he can absolutely dominate games.   That said, this is not a flashy card. You won't be breaking ankles with five-star skills or dazzling defenders with trickster animations. If you're a gameplay purist who values pace, positioning, and power, this card is for you.   If you're more into flair, showmanship, and meta-breaking dribblers? You might want to save your fodder.
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